Custom mobs (MythicMobs, ModelEngine)
A collection (groups.yml > mobs) or a card (cards.yml > entity) can target:
| Key | Matched mob |
|---|---|
COW | vanilla mob |
mythic:SkeletonKing | MythicMobs mob of this type (exact name, case-sensitive, as in /mm mobs list) |
modelengine:dragon | any entity wearing this ModelEngine model, whatever plugin applied it |
Example (a commented template is provided at the end of groups.yml and cards.yml):
# groups.yml
boss:
pack_id: boss_pack
package_drop_chance: 50
mobs: [mythic:SkeletonKing, modelengine:dragon]
# cards.yml
boss_skeleton_king: { number: 1, name: "Skeleton King", group: boss, entity: "mythic:SkeletonKing", rarity: EPIC }
boss_dragon: { number: 2, name: "Ancient Dragon", group: boss, entity: "modelengine:dragon", rarity: LEGENDARY }
Rules:
- A MythicMobs or ModelEngine mob uses its own collections. If it is in none, it does not count as its base vanilla mob: a MythicMobs boss of type
ZOMBIEdoes not give the Monsters pack or the Zombie card.custom_mobs.vanilla_fallback: truerestores that behavior. - A MythicMobs mob wearing a ModelEngine model is recognized by both keys.
- The card text comes from
cards.ymland its texture from ItemsAdder, just like vanilla cards. - Startup validation: an unknown MythicMobs name gives an explicit warning. ModelEngine loads its models after startup: models that cannot be found are listed in the console once that loading is done. If the plugin is not installed, the related cards are hidden and everything else works normally.
custom_mobs.mythicmobs/custom_mobs.modelengine(config.yml) disable each integration (restart required).- Both APIs are called through reflection, only in
fr.tcg.mob.MythicMobsHookandfr.tcg.mob.ModelEngineHook. The jar does not depend on them and starts without them.
Versions: MythicMobs 5.12 / 5.13 (tested in-game on 1.21.11, at startup on 26.2), ModelEngine R4 (API checked against R4.2.0, not tested in-game).