Kharzûl's Caldera
Boss arenaSchematic WorldEditMinecraft 26.3

Kharzûl's Caldera

A battle arena for Kharzûl, the Ash Titan. A basalt bowl at the bottom of an old volcano: a 40-block-wide blackstone floor carved with a cyan rune circle, ringed by lava. Seven obsidian pylons still hold what is left of the giant chains that kept the titan prisoner, torn apart and hanging over the lava. Players come in from the south through a gorge, under a blackstone gate, then down a staircase and across a bridge.

By Phaven Studio. 100% vanilla blocks, no entities, no command blocks.

  • 91 x 45 x 91blocks (X × Y × Z)
  • 14blocks placed
  • 5previews included
$7.99One-time payment · .schem file · lifetime updates
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Kharzûl, the Ash TitanThe boss made for this arena · $29.99
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(01)

Setting up the arena.

Installation

  1. Copy kharzul_arena.schem into plugins/WorldEdit/schematics/ (or plugins/FastAsyncWorldEdit/schematics/). WorldEdit 7.3+ or FAWE, in a build that supports your server version.
  2. In the Nether (recommended), stand where you want the center of the arena, feet at the future floor level. Aim for around Y = 70: the arena goes 14 blocks below your feet and 30 above.
  3. //schem load kharzul_arena then //paste. Do not use -a: the schematic's air clears the area. //undo to revert.

Size and markers

  • Size: 91 x 45 x 91 (X x Y x Z). From the paste point: X and Z from -45 to +45, Y from -14 to +30.
  • Boss spawn: the paste point itself (0, 0, 0), on the altar's magma block.
  • Player arrival: (0, +4, +39), to the south, on the chiseled tile of the entrance plaza between four lanterns. A good spot for a warp.
  • Combat area: flat floor, radius about 20, at Y = 0.

Spawn Kharzûl on the altar with MythicMobs (replace X Y Z with the coordinates you stood at when pasting):

/mm mobs spawn ashtitan 1 world_nether,X,Y,Z

Good to know

  • The lava is only one block deep. A player thrown into it can jump out onto the low bank around the floor, then climb back up. The edge is dangerous, never an instant death.
  • Magma blocks (veins near the edge, the altar core, craters) burn anyone walking on them without sneaking. That is on purpose: they mark the hot zones.
  • Every block state is already set in the file: connected walls, south-facing stairs, standing or hanging lanterns, oriented chains and basalt. No lava touches air, so nothing flows when pasted.
  • Protect the area (no block breaking, no mob spawning): the giant chains and pylons break like any other block.