
The Baron's Great Hall
A battle arena for Baron Gorgemore, the Glutton Lord. A grand castle banquet hall: a red velvet carpet with gold trim, dark oak columns banded in gold, stained glass windows, banners, four chandeliers and a roaring fireplace. At the far end, on his dais, the throne spot under a red and gold canopy. One door leads to the kitchen (where the Cook comes from), another to the wine cellar (the Sommelier's domain), and a few rat holes pierce the baseboards.
By Phaven Studio. 100% vanilla blocks, no entities, no command blocks.
- 41 x 24 x 73blocks (X × Y × Z)
- 704blocks placed
- 5previews included
Setting up the arena.
Installation
- Copy
gourmand_hall.schemintoplugins/WorldEdit/schematics/(orplugins/FastAsyncWorldEdit/schematics/). WorldEdit 7.3+ or FAWE, in a build that supports your server version. - On flat ground, place a block where you want the throne and stand on it. Your feet are now at dais level: this is the Baron's spawn point. The hall extends to the south in front of you.
//schem load gourmand_hallthen//paste. Do not use-a: the schematic's air clears the area.//undoto revert.
The hall floor replaces the ground layer under your feet: it is only one block thick, so paste on solid ground.
Size and markers
- Size: 41 x 24 x 73 (X x Y x Z), 18,704 blocks. From the paste point: X from -20 to +20, Y from -2 to +21, Z from -17 to +55.
- Hall: 37 x 55 blocks inside, 15 blocks of headroom under the beams, 20 under the ridge beam. Kitchen and cellar behind the back wall.
- Baron spawn: the paste point
(0, 0, 0), on the dais, at the edge of the throne rug. He must face south, toward the great door. - Player arrival:
(0, -1, +46), on the red carpet just inside the great door. A good spot for a warp. - Table area: from
(-1, -1, +1)to(+1, -1, +11), a flat, clear parquet strip framed with oak and lights. The Baron's table appears there on its own when he spawns: keep it empty. - Throne spot: from Z = -5 to -1 behind the Baron, on the red rug. His barrel throne lands there at half health.
- Running lane: at least 6 free blocks around and in front of the table, no pillar, nothing in the way. The whole dais is lined with steps, no jumping needed.
- Kitchen door:
(-13, -1, -6). Cellar door:(+13, -1, -6).
On apercu_plan_reperes.png: red = Baron, green = arrival, gold box = table, orange box = throne, white dashes = running lane, blue = kitchen, purple = cellar, grey = rat holes.
Spawning the Baron
Replace world with the world name and X Y Z with the coordinates you stood at when pasting (add .5 to X and Z to center him on the block):
/mm mobs spawn gourmand 1 world,X,Y,Z,0,0
The 0 after the coordinates is the facing: 0 = south, toward the entrance. If you rotated the schematic before pasting, pick the value that makes him face the great door: 90 = west, 180 = north, -90 = east.
The Baron stays seated and does not turn during the first phase: his table appears straight ahead of him. If he faces anywhere but the entrance, the table will not land on its area.
Good to know
- No deadly traps: no lava, no drops. Fire only burns inside the fireplace, behind an iron grate.
- No mob can spawn in the hall, the kitchen or the cellar: chandeliers, sconces, candles and lights set into the floor light every corner.
- The dais is 1 block above the floor so the table and the throne land at the same height as the Baron.
- Every block state is already set: connected fences and bars, oriented stairs, standing or hanging lanterns, lit candles.
- Protect the area with a region: no block breaking or placing, and
interactdenied if you do not want players eating the cakes or blowing out the candles. Do not block MythicMobs spawns in that region: the Baron, his minions, his table and his throne all need them.



