The Fir Clearing
Boss arenaSchematic WorldEditMinecraft 26.3

The Fir Clearing

A battle arena for the Cursed Fir. A clearing deep in a snowy spruce forest, at night, where the village held its Christmas party. In the middle, the torn earth where the great tree once stood. Around it, a wide circle of packed snow, then what is left of the party: snowed-in market stalls, lantern garlands, overturned tables, barrels, an abandoned sleigh, ripped-open presents and a log cabin. A lantern-lined path comes in from the south, under an arch topped with a wreath.

By Phaven Studio. 100% vanilla blocks, no entities, no command blocks.

  • 61 x 22 x 70blocks (X × Y × Z)
  • 859blocks placed
  • 5previews included
$7.99One-time payment · .schem file · lifetime updates
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The Cursed FirThe boss made for this arena · $29.99
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(01)

Setting up the arena.

Installation

  1. Copy cursedfir_hall.schem into plugins/WorldEdit/schematics/ (or plugins/FastAsyncWorldEdit/schematics/). WorldEdit 7.3+ or FAWE, in a build that supports your server version.
  2. On flat ground, stand where the Cursed Fir should spawn: this becomes the center of the clearing. The arrival path runs to the south.
  3. //schem load cursedfir_hall then //paste. Do not use -a: the schematic's air clears the area (trees, terrain). //undo to revert.

The clearing floor replaces the ground layer under your feet: it is only one block thick, so paste on solid ground.

Size and markers

  • Size: 61 x 22 x 70 (X x Y x Z), 27,859 blocks. From the paste point: X from -30 to +30, Y from -1 to +20, Z from -30 to +39.
  • Cursed Fir spawn: the paste point (0, 0, 0), in the middle of the torn earth. It must face south, toward the arrival path.
  • Combat area: a disc 39 blocks across (radius 19) centered on (0, 0, 0). Flat packed snow floor (full snow blocks), no obstacle, nothing within 12 blocks overhead. The Fir has room to send its roots, baubles and avalanche anywhere in the circle.
  • Lamp posts: they mark the edge of the circle, 21 blocks from the center.
  • Party leftovers, 20 to 26 blocks from the center: market stalls to the north (0, 0, -21), west (-21, 0, 0), east (+21, 0, 0) and northwest (-13, 0, -19); cabin to the northeast (X from +12 to +19, Z from -24 to -18); sleigh to the southwest (-20, 0, +15); banquet tables to the southeast (+12, 0, +17).
  • Entrance arch: (0, 0, +21). Arrival path: X from -2 to +2, Z from +20 to +39.
  • Player arrival: (0, 0, +36), on the path, facing the clearing. A good spot for a warp.

Spawning the Cursed Fir

Replace world with the world name and X Y Z with the coordinates you stood at when pasting (add .5 to X and Z to center it on the block):

/mm mobs spawn cursedfir 1 world,X,Y,Z,0,0

The 0 after the coordinates is the facing: 0 = south, toward the arrival path. If you rotated the schematic before pasting, pick the value that makes it face the path: 90 = west, 180 = north, -90 = east.

Good to know

  • No deadly traps: no lava, no drops, no bumps in the combat circle.
  • No mob can spawn in the clearing or in the schematic's forest: lanterns, lamp posts, garlands and lights set into the ground (in the snow of the circle and under the forest snow) light every corner. The place still keeps its night-time gloom.
  • The spruce leaves are persistent: they never decay, even far from a trunk.
  • Every block state is already set: connected fences, oriented stairs, standing or hanging lanterns, lit candles, snow layers.
  • Protect the area with a region: no block breaking or placing. Do not block MythicMobs spawns in that region: the Cursed Fir, its presents, its roots, its baubles and its avalanche all need them.